To me, art is anything created for the purpose of invoking some kind of feeling from the person experiencing the art. However, I'm not going to try to make a case that my definition of art is correct, and someone else's is wrong. Really, "art" is just a word. You can put whatever label you want on video games, but for now, I'm going to touch on some things that are grounded in much more sturdy vocabulary.
Video games are designed to invoke emotion out of the player. And while it's true that many (if not most) games are produced as greedy and lazy attempts to make some quick cash off of a growing fad, even the games that are rip-offs are still trying to exploit that feeling you get when you play a GOOD game. Let's talk about some of those feelings a bit.
To people who are not intimately familiar with the video game industry, it might seem as though the breadth of emotions that video games are designed to invoke is quite narrow. Ask an average person off the street "Why do you think people play video games?" and they might say something like "For fun," or "For an adrenaline rush." What you probably won't hear them say is "For an intense interactive drama," or "For therapeutic relaxation" or "For deep philosophical contemplation." But these are all things that can also be found in video games!
In the game Flower, you play as a stream of flower petals floating on the wind. It's a very relaxing experience. |
Generally, I try not to compare video games to other mediums such as literature, music or film, even though it's tempting and easy to do so. But for the sake of talking about things that people perceive as art, I think the comparison is quite fair. What makes film art, but not video games? What is the fundamental difference between Shakespeare and video games? Yes, Shakespeare is probably better at what he did than anybody in the entire history of the gaming industry, but writing has been around for thousands of years, whereas video games have only been around for about forty. But there's nothing about the mediums themselves that would make one of them "high art" (whatever that may be), and the other just a silly toy. I see equal potential in both.
I think that the difference between them is a perceived difference, not an actual difference. When video games first came onto the scene around the 1970s, they were very very simple. Arguably quite bad. But they were a novelty. People would go to arcades and pop quarters into machines in order to have a strange new experience. This novelty became something of a kid's attraction, and I don't think that the stigma of "video games are made for kids" was ever really washed away. But the people who played video games way back when are all grown up now, and a new generation of kids has even been thrown into the mix. The result is an audience that is all across the board in terms of age. The average age of gamers nowadays is 34 years old. The people who play games have grown up, and in many ways, so has the industry itself. Many great and famous developers are targeting this 34-year-old audience and making games for people who can appreciate complex narratives, visual composition, and other finer elements of art.
But these games and the developers who make them are rarely, if ever, spotlighted to the general public. Wii Sports and Call of Duty are probably the two most recognized names of video games these days, and while I wouldn't go as far as to call either of these franchises "bad," they're pretty far down the list of games I would personally pick to represent video games as an art form. On one end of the spectrum, you have a game that continues to promote the idea that games are made for kids, and for mommies to play with their kids. On the other end of the spectrum, you have a game that is on the hairy edge of being extremely offensive and disrespectful, and promotes the idea that video games turn people into serial killers. Not great examples of the best and the brightest up for offer.
So allow me to mention briefly some games that I personally consider to be among the best experiences one can have playing video games. All of these examples are subjective of course, but I will talk a bit about why I hold each one in such high regard.
Earthbound |
Metal Gear Solid 3: Snake Eater |
Shadow of the Colossus |
Super Metroid |
Again, I must stress that these examples are just according to my personal taste. These games absolutely do NOT have universal appeal. Many people hate these games for very valid reasons, and I completely understand that. But to completely dismiss the artistic merit that these games achieve is very close-minded.
In the end, the video game industry is extremely young. It's come extremely far in the forty or so years that it's been around, and the speed at which it is growing is very exciting. New things are becoming technologically possible all the time, and developers are constantly getting more creative, mature, and sophisticated. I believe many of the common pitfalls found in game development stem from the youth of the medium. You may not consider video games art, but I hope you can at least view them the same way critically that you view movies, literature, and music.
No comments:
Post a Comment